Table One.
And I found myself facing down against my second Duardin horde of the day in the form of Ben's Kharadron Overlords!
Barak-Urbaz
Arkanaut Admiral (General, Doughty Champion, Ignax's Scales)
Aether-Khemist (Aethershock Earburster)
Aether-Khemist
Aetheric Navigator
10 Arkanaut Company (Battleline, Light Skyhooks)
10 Arkanaut Company (Battleline, Light Skyhooks)
10 Arkanaut Company (Battleline, Aethermatic Volley Guns)
10 Arkanaut Company (Battleline, Skypikes)
10 Grundstok Thunderers
9 Endrinriggers
40 Dwarf Warriors (Allies)
Arkanaut Frigate (The Last Word)
Arkanaut Frigate (Prudency Chutes)
Iron Sky Squadron (Warscroll Battalion)
The scenario was Shifting Objectives, which was totally alright by me! Playing down the length of the table, meant that my Plaguebearers could screen and tie up anything my opponent could throw at me, and that I didn't have anything in my backfield to sit on. I could push up my whole army and apply an immense amount of pressure. The matchup was also heavily in my favour, as Nurgle is not traditionally known for being vulnerable to shooting. With my Lord of Blights stocked up with command points, I was confident in making things difficult to kill for the pesky Duardin!
With that said, I've also played a grand total of one game against KO, and that was against a Zilfin Clown Car list, so I wasn't 100% sure of what everything was capable of. I knew Endrinriggers needed to die ASAP, and that I very outnumbered. For the third game in the day, it was going to take all my focus to make sure I didn't do anything silly. Nothing... silly...
With the scenarios being all about numbers on objectives, I was determined to give myself the best possible chance at success. My opponent chose to give me first turn, which I took gladly! Thanks to the Bell and a healthy run roll, I managed to push up onto all three objectives with my two Plaguebearer units and my Blight Kings on the right. My GUO waddled up behind the main line, conscious of the damage output the Arkanauts were capable of.
The Lord of Blights (who, with his whopping 21" range, was lurking deep in my deployment zone) dropped a Cloud of Flies on both Plaguebearer units, meaning that they would be -2 to hit in combat and -4 to hit in shooting. I was hyper aggressive with the Jabberslythes, so as to draw fire away from my important stuff, an the LoA & Friends sat just behind my frontline to react to threats. The frigate on my right was packed with Thunderers, Endrinriggers and heroes, and I knew that I needed a counterpunch ready for when all the Duardin spilled out, guns blazing.
I think my opponent made a mistake giving me first turn, as it allowed me to lay claim to all three objectives and get all my buffs up, but he wasn't about to lie down without a bloody fight!
In his second turn turn, he pushed forward with everything! Both ships disgorged their cargo. The Endrinriggers launched out of their ship, and butchered the Blight Kings in a truly horrifying display of combat prowess, where on the left flank, the Skypike Company piled out and fired their pistols harmlessly into the Plaguebearers. While the GUO took some damage from Skypikes, my army was othewise pretty unscathed. The Jabberslythes did their job, drawing a truly terrifying amount of fire and exploding with impunity so that my buff pieces and combat threats could live! Ben claimed the right objective with the Riggers, bringing the turn one score to 5-1 in my favour; a great start to things.
On the left, my opponent charged his frigate onto the objective, and didn't charge in with his Dwarf Warriors in the middle. The Frigate, having such a large base and no real combat threat, meant that the Duardin physically didn't have the space to outnumber me on that objective. The Warriors would not have killed many of the buffed up plaguebearers, but they would have outnumbered them significantly thanks to their smaller bases. As it were, I still held both.
A cheeky double turn from T2 to T3, not only allowed the Pusgoyles an opportunity to down a Frigate, killing some of the Thunderer's on board, but also gave them positioning to launch over the ruins and slay all the Riggers, which were my biggest combat threat! In my haste and state of exhaustion, I completely forgot to physically move the models when I piled in, leaving only two models in range of the objective. In a sheer stroke of luck, the Thunderers and Arkanauts threatening the right objective were just outside of 6", meaning that my mistake didn't cost me dearly, as the right objective had become the important one! Phew!At the end of Turn 3, the score was 14-4 in my favour. The schedule, which had been responsible for many players failing to get past turn three across the weekend, reared its head most prominently in this game, as we didn't get a chance at turn four or five, but with a 10 point lead, I managed to land a third major win for the day.
I think this was a bit of a mixed bag for my opponent. On one hand, he drew against probably the most defensive, anti-shooting army at the event, which crippled his ability to touch the big blocks of infantry sitting on the objectives. This was probably the one army he didn't fancy fighting. On the other hand, I was on the edge of my seat the entire game, knowing full well that, at any point, he could charge in with his infantry, flood the objectives with his superior numbers, and be safe in the knowledge that Plaguebearers couldn't fight their way out of a soggy paper bag.
The Blightkings melted to the Endrinrigger assault, but my Pusgoyles were left relatively unscathed and unchecked to rampage their way across the board. Once again, Nurgle did what they do best, and that's getting onto objectives and refusing to die.
This left me on three major wins from three games, and cemented my spot at the high end of the scoreboard going into Day Two. But I knew my toughest games were ahead of me...
I'll be posting all about Day Two of the event soon, so keep an eye out!
Thanks for reading,
Gabe
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