Sunday 11 August 2019

#182: Rune Axe Team Championship 2019 Players Pack V1.0

This Player Pack contains all the important information relevant to the Rune Axe Team Championship 2019.

DATES & VENUE:

Saturday 2nd November - Sunday 3rd November 2019

Fitzy's, Loganholme

SCHEDULE:

SATURDAY

8:30 - 9:00 AM - Registration

9:00 - 11:45 AM - Game 1 - FOCAL POINTS

11:45 AM -12:45 PM - Lunch

12:45 - 3:30 PM - Game 2 - PLACES OF ARCANE POWER

4:00 PM - 6:30 PM - Game 3 - STAR STRIKE

SUNDAY

9:00 - 11:45 AM - Game 4 - TOTAL CONQUEST

11:45 AM - 12:45 PM - Lunch &

12:45 - 1:00 PM - Paint Voting

1:00 - 3:30 PM - Round 5 - KNIFE TO THE HEART

4:00 PM - Prize Ceremony

WHAT TO BRING:

* Your army
* Sufficient dice, tape measures and measuring gauges
* A copy of your army list
* Any Battletomes/literature/expansion books relevant to your army
* 3 Pieces of Terrain (not including allegiance terrain such as Herdstones, Wyldwoods etc)

ARMY LISTS & TEAM COMPOSITION

A team will comprise of four armies, each being no more than 2000 Points using the Battlehost requirements listed in the GHB 2019.

A team cannot include more than one army of the same Allegiance, though there is no restrictions on players using armies from the same Grand Alliance (Death, Destruction, Order and Chaos).

Any Warscroll (including Endless Spell warscrolls) and Realm-specific Artefacts can only be used by one player per team. For example, a Tzeentch and a Nurgle player on the same team cannot both use Chaos Marauders in their armies. If one uses Chaos Marauders, the other may not. This includes units taken as Allies and Mercenaries.

Mercenaries are permitted at the Rune Axe Team Championship.

All units with a current Matched Play profile at the time of list submission can be used at this event. Units and Battletomes released after the list submission date may not be taken.

Teams must submit all four army lists via email to gabrielhanna90@gmail.com

All four lists must be included in a single email, and are required to be in Warscroll Builder format. Lists must include all relevant details, including General, any Temples/Skyports/Chambers etc, traits, artefacts and so on. Prayers and Spells do not need to be specified and can be selected at the start of each game.

Realm Spells and Realmscape Features will not be used at this event.

List Submission deadline is 8:00 PM Friday October 18th

ARMIES:

All models (including Endless Spells and Terrain) in an army must be fully assembled, WYSIWYG, based on the correct size base (according to the Warhammer Community Basing Guide), and fully painted to a three colour minimum. Primed models with spot colours is not sufficient

While third party models and conversions are welcome, these must accurately represent the warscroll and MUST be approved by the Tournament Organiser.

Unapproved proxy models and unpainted models are not permitted and will be removed from the table.

Modelling for advantage will be highly frowned upon.

TERRAIN:

Each player must place their 3 pieces of terrain before determining deployment zones. Players shall roll off, and alternate dropping terrain pieces.

Terrain that is already set up on the table should not be moved.

All terrain on the table will be Mysterious and must be rolled for at the beginning of each game.

Saturday games will use Terrain Table 1 from the GHB 2019, while Sunday games will use Terrain Table 2.

TIMING OUT:

There is an expectation that players complete their games in the time allowed to the best of their abilities. We understand that there are many factors in a game, including player experience and time intensive armies, and we don't want to punish that, but we do want everyone to have an enjoyable experience and an opportunity to compete in a 5-turn game.

If you and your opponent are unsure if you can complete another battle round in the time allowed, make a note of the score before the battle round begins. If time is called before that battle round is complete, the score recorded before the battle round began will be the final result.

If you feel that your opponent is slow playing for advantage or to stall the game, notify a Tournament Organiser. Battle Point penalties may be applied to players who are found to be consistently slow-playing.

SCORING:

BATTLE POINTS:

Each team is capped at 60 Battle Points per round.
Major Win - 15 BP
Minor Win - 10 BP
Draw - 8 BP
Minor Loss - 5 BP
Major Loss - 1 BP
Secondary Objective Completed - 3 BP

If a team scores four major wins from their four games, they will receive the maximum of 60 Battle Points, with any points over that (secondary objectives) being discarded.

There are a total of 300 Battle Points available to each team over the course of the 5-round weekend.

SPORTS:

Each player will give each of their opponents a score of up to 5 points, using a check-box system that will be included on your score sheet at the event.

There are 20 Sports Points available each round, for a total of 100 over the course of the weekend.

HOBBY SCORE:

Each player's army will be given a score of up to 25 Hobby Points using the paint matrix found below. There are more points available than the cap of 25, and this is to allow players to achieve a high paint score regardless of their hobby strengths and areas of focus.

There are a total of 100 Hobby Points available to each team over the course of the weekend.

TOTAL SCORES AND FINAL STANDINGS:

At the end of the weekend, teams will be ranked using their total score from Battle Points, Sports and Hobby combined out of a maximum score of 500 (300 BP,100 Sport, 100 Hobby).

In the event of a tie, the Hobby Score will be ignored to determine which team in the tie wins.

THE MATCH UP:

After two teams have been matched against each other for a game, the Captains of each team must follow these steps:

1: In secret, each Captain must note down a Champion. The Champion may not be put forward until the last step of the match up.

2: Opposing Captains roll off, re-rolling ties. The losing Captain must put forward one of his team's armies (Champion excluded), and the winning Captain can select one his his three armies (Champion excluded) to fight it. The winning Captain picks one of the four tables for that battle to take place on.

3: Step 2 is now reversed. The winning captain must put forward an army, and the losing captain can match one of his armies into it, and choose a table to play on.

4: At this point, each team has two players remaining. Each team's player who is not the Champion are matched against each other, with the winning Captain picking the table.

5: Opposing Champions are revealed, and will face each other on the last remaining table.

HOUSE RULES:

UNIFORM DICE:

While there are an abundance of different dice designs out there, be they club dice, allegiance-specific dice or anything in between, we strongly encourage players to use the same type of dice to reduce or eliminate confusion for their opponent.

We encourage players to use one "type" of dice (e.g. Symbols are 6's) and be clear with their opponent at the start of the game what their dice mean.

LAW OF DREDD:

The Rune Axe Team Championship maintains zero tolerance when it comes to foul play or foul conduct. The Tournament Organiser reserves the right to remove any player or spectator from the event immediately on this basis. Anyone removed from the event due to foul conduct or play will not be compensated in any way, will not be eligible for any prizes or awards and may not be welcome back to future Rune Axe Wargaming events.

PAINT MATRIX:

COMPULSARY:

15 PT - The army is painted to a 3-colour minimum
2 PT - Basic details have been painted (spear tips, gems etc)
1 PT - All models are based
1 PT - Army is visually cohesive
1 PT - Army is on correct round and oval bases

OPTIONAL:

1 PT - Army contains minor conversions and kitbashes
2 PT - Army includes advanced conversions
1 PT - Army has detailed basing
2 PT - Army is also presented on a display board
1 PT - Army displays examples of freehand
2 PT - Army displays exceptional freehand throughout
1 PT - Army displays shading, highlighting or blending
2 PT - Army displays non-metallic metal, OSL, wet-blending and other advanced techniques

An army's Hobby Score is capped at 25.

PRIZES:

Winning Team - Highest overall score
2nd Place Team
3rd Place Team
Wooden Spoon - Lowest Battle Points
Ironclad - Player who lost fewest Kill Points
Glass Jaw - Player who lost most Kill Points
Pillow Fist - Player who killed fewest Kill Points
Chosen of Khorne - Player who killed most Kill Points

Best Army Nominees X 10 - Chosen by Judges
Best Painted - Chosen by Judges from Nominees
Best Painted Runner Up - Chosen by Judges from Nominees
Player's Choice - Popular vote from Nominees

More prizes to be announced.

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