Showing posts with label Knife to the Heart. Show all posts
Showing posts with label Knife to the Heart. Show all posts

Sunday, 17 March 2019

#167: CanCon Game 5 Battle Report - Beasts of Chaos Vs. Daughters of Khaine

Leading into game five, my mind was full of optimism. After an up and down Day 1, I'd kicked the sunday off with a win, and was hopeful of keeping the momentum going. Knife tothe Heart is not a terrible scenario for me at all, as I have the bodies and speed to get across the board, the units to zone out my back corner, and the ever-present threat of Primordial Calls bringing units on my opponent's back board edge.

Of course, the game was not without its twist, as my opponent had an army just as mobile and tricksy as mine. Dayne was playing a Khinerai-heavy Khailebron list, which posed some serious threats in a game that is so dependant on sudden death, and striking hard and fast.

Allegiance: Daughters of Khaine -
Temple: Khailebron
Mortal Realm: Ghur

Leaders
Slaughter Queen on Cauldron of Blood (330) - General - Command Trait : Mistress of Illusion - Artefact : Gryph-feather Charm
Bloodwrack Medusa (140) - Artefact : Shadow Stone
Hag Queen (60)
Hag Queen (60)
Sorceress (100) - Allies

Units
30 x Witch Aelves (270) - Pairs of Sacrificial Knives
10 x Witch Aelves (100) - Sacrificial Knives and Blade Bucklers
10 x Sisters of Slaughter (120) - Barbed Whips and Blade Bucklers
10 x Khinerai Lifetakers (160)
10 x Khinerai Lifetakers (160)
10 x Khinerai Heartrenders (160)
10 x Black Guard (140) - Allies

Battalions
Cauldron Guard (120)

Endless Spells
Aethervoid Pendulum (40)
Geminids of Uhl-Gysh (40)

Total: 2000/2000
Extra Command Points: 1
Allies: 240/400

Knowing that this game would come down to who made the first mistake, we both knew going in that the pressure was on and that whoever made the first mistake would suffer greatly from it.
I knew that the major threat in this army was, of course, the 30-strong Witch Aelf unit, and that I needed a way to deal with them. I refer to hindsight a lot, but in this particular game, I chose to take first turn, as I knew I had the speed to get across the board and hit what I wanted. The reasoning was that I wanted to fight the Witches before they received all of their crazy buffs that are available through either prayers or spells. So, for better or worse, I took first turn.
Speed was never really going to be a problem, but the one phrase that seemed to ring true in this game was "Fools Rush In". I didn't need to go in turn one. I didn't need to commit so much of my army in that initial assault and show my hand. I wanted to hit the Witch Aelves before they got Witchbrew to ignore Battleshock, but Dayne had a CP in his list anyway, so the point was moot. But I'd committed, and shock and awe would be my strategy. 

On the right flank, my 30-strong Bestigor launched forward, flanked by the Enlightened and Tzaangor Shaman, close enough to lend battleshock immunity if it was needed. On the left side, my 20-strong Bestigor fired across the table to hit some of Dayne's smaller, less threatening units. The rest of my army was dedicated to zoning out my entire half of the table to keep those pesky Khinerai as far from my objective as possible. 
And in a foolish gambit lay my critical mistake. In an attempt to avoid taking too much damage, and to benefit fully from the re-rolls, I clipped the end of the Witch Aelf unit with my Enlightened, and swung with my Bestigor first, who did a truly horrific amount of damage. They butchered the Black Guard, put a couple of wounds on the Sorceress, and killed fifteen witch aelves.  Dayne took them from the end that the Enlightened had tagged, leaving only a single disc in range to hit, even after pile-ins. There was no two ways about this. I'd completely botched the placement of models for that charge, and I paid the price. Looking back, I'm still baffled as to why I charged the way that I did, but the events were set in stone, and the repercussions would be horrific. 

On the other side of the board, the twenty Bestigor cut a bloody swathe through the ranks of the Daughters, but it was not enough to mitigate the sheer carnage that was about the unfold on the right flank. 
Thanks to a Hero-Phase pile-in and attack from the Slaughter Queen's command ability, the Bestigor were dead before the movement phase even started, leaving the Witches free to launch into the Enlightened, who were helpless in the face of such unrestrained violence. Dayne was forced to drop all of his Khinerai on his left flank in order to deal with the twenty Bestigor threatening his objective. As much as I'd traded two hammer units for some witches and Black Guard, Dayne was still acutely aware of the danger his objective was in on the left flank. 

But his fears were subdued, when he landed a double turn that cost me dearly. The Witches continued their rampage, slaying the Tzaangor Shaman. The Bestigor were cut down by Khinerai, and the Beasts offensive push was completely halted. 

From that point onward, his decisions were made easy. The Daughters of Khaine advanced with clinical precision, removing high-threat targets one-by-one, dismantling the entire army. 

The major victory was well and truly in the hands of the Daughters, along with a ton of kill points. 

This was an incredibly exciting game, despite the outcome. I by no means want to cheapen Dayne's win by pinning my loss on the botched charge. I over-committed and made one small mistake that could have just as easily been overlooked or covered up. Dayne was able to capitalise on my error with crushing results before landing a double turn, and swinging the flow of battle decisively in his favour. 

In hindsight (ah, what a beautiful thing), I really should have handed first turn to Dayne, as it would not only mitigate the double turn into turn two, but also essentially waste a full turn where his army wasn't killing anything. 

With all that said, Dayne got my Best Opponent vote. He was an absolute legend, and we had some great conversations around Warhammer, hobby and general stuff. Great dude, and I'd gladly face him again on the table. 

I found myself with a 2-3 win-loss record going into game six, so my next game would decide if I broke even or bombed hard. 

Thanks for reading,
Gabe

Monday, 20 August 2018

#138: Toowoomba Remote League 1000pt Tournament - Game 2 - Maggotkin Vs. Maggotkin

After a close-fought win in round one, I found myself facing off against James, another player who had made the trip up from Brisbane, and his Maggotkin.

Harbinger of Decay (General)
Horticulous Slimux
Festus the Leechlord
5 Blight Kings
5 Blight Kings
5 Blight Kings

While my army was focused solely on the daemon side of the army, James had chosen to go with the mortal elements, and was going to pose some serious problems. Blight Kings are no joke, and the Harbinger only makes my job harder. The scenario was Knife to the Heart, and I knew that it would be all but impossible to shift him off his objective, so it would come down to kill points and the minor win or loss. Having suffered from caution in Game 1, I made the decision, when presented with turn one, to go straight on the offensive.
 Leaving my two units of Plaguebearers on my own objective, confident that they would be able to, at the very least, contest my objective should something launch an assault on it. As part on my own assault, I cannonballed across the board with both the Drones and the Great Unclean One. My hope was to do as much damage as possible before the Harbinger of Decay was able to get his command ability up and give them another layer of protection from harm.
Despite my most valiant (or nefarious, depending on your perspective...) efforts, I wasn't able to kill off any units. I cut my way through a few Blight Kings, but was unable to wipe any units out with my initial alpha strike. The kings proved to be quite unpredictable, with some failing to have any impact and others triggering their blighted weapons to push through an obscene number of wounds. Thankfully, his lack of rend and my wound negations meant that retaliation was quite minor. 
In what I thought was a horrendously unfortunate turn of events, James double turned me, and piled into the chaotic melee with everyone but Festus. While the Great Unclean One only had three Kings to contend with, the Drones were beset on all sides by Kings, Slimux and the Harbinger. Three Drones were hacked down in exchange for very little damage in return. I did manage to pop a one for battleshock and return a Drone to the unit, which was a bonus, but my attack was blunted. And I needed to pull something incredible out of the bag.

Then I saw it... the path to victory. My opponent had made a single mistake. Between Horticulous and his Contagion Points, he'd planted several trees in order to create a healthy flow of summoned units, but in his haste to hamstring the unit of Drones, he had over-reached with his army, leaving only Festus guarding his objective.
At the bottom of turn two, I retreated with the Drones, flying over the heads of Slimux and the Harbinger, and used my command point from that turn to ensure I ran 6". This got all four Drones within 6" of the objective, but out of combat. With only Festus to contest the objective, I claimed it with ease.

The third battle round began, and as I was holding both objectives, I immediately won a major victory.

This was a bit of a cheeky win, and I don't think my opponent or I really expected it to only go to turn three. Both of us were kind of expecting it to come down to kill points, but even then, the combat was an absolute grind! Both armies were shrugging off damage, and the Wheel was busy healing every Nurgle unit on the table! I'd managed to get two units of Blight Kings down to a single, wounded model each, but didn't get a chance to finish them off, as the game ends immediately when victory conditions are met. I think if James had summoned Plaguebearers over Gnarlmaws, this game would have been a very different story, because he could have stacked numerous, high-quality bodies onto that objective, while keeping pressure on the front line. As it was, I managed to pull off a crafty play that ended up paying off!

 I was stoked to land another major win, but with not a single unit being destroyed from either player's army, it had left me in a difficult place, as I'd have to pull something special out for Game 3 to catch all the other players on two major wins and tons of victory points.

And when the Game 3 draw was announced, I was facing Daughters of Khaine...

This would put my army to the test.

Until next time, thanks for reading,
Gabriel