Sunday 19 June 2016

#52: Age of Sigmar Battle Report - Beastmen & Dwarfs VS Slaves to Darkness & Daemons of Chaos

So, Game Two of the Organised Game Day pitted us against a brutal combination of Warriors and Daemons of Chaos, containing some serious threats! Apologies, I didn't manage to snap photos of our opponents forces. 
We got first turn, and with the mission objectives being to claim uncontested terrain pieces, we were keen to push up and get the advantage early. The centre of the battle line made the big push, while the Magmadroth hung back to avoid getting charged by both Daemon Princes. There was no way we could afford to lose a heavy hitter so early in the game... 
The Bestigors were lurking behind 'Deadly' ruins, which proved to be a great deterrent against being charged, and I knew that with a Run & Charge, I could whip around terrain and hit where I wanted in my own time, so pressure was off from the Blight Kings opposite. 
On the other flank, my partner parked his Longbeards forward to bait a charge, while the two five-man teams of Irondrakes contented themselves with taking up residence in the two woods, hopefully claiming them early and being a deterrent against cheeky units looking for a quite flag-plant. 
Maybe I was over-reaching, maybe it was inevitable; but it turns out Slannesh Daemons are impossibly fast! In the centre, they wasted no time sprinting forward and shredding my chariot to pieces, while on our left flank...
...five Seekers made a first turn charge on the Irondrakes in our backfield. This was not what we were expecting at all! The Lnights, Skullcrushers and Lord on Juggernaught marched forward, intent on claiming to forest on their side of the table. The Daemon Princes leapt toward the centre of their battle line to assist defending against the approaching horde.
In our turn, we knew we had to be decisive and aggressive if we wanted to win this game. The Bestigors made their move, racing around the ruins to face the lumbering Blight Kings! Morghur helped them out with a Mystic Shield before flinging an Arcane Bolt into the closest Daemon Prince. 
This opened up a clear path for the Magmadroth to charge the wounded lead Daemon prince, as well as offering my remaining chariot a safe passage to the terrain behind our opponents line! 
The Giant, confident off the back of a great performance in game one, ploughed into the lithe Daemonettes, but rolled abysmally, and killed only two, while taking several wounds in return. The Runeson on Magmadroth began his assault on the Prince, and quickly gained the upper hand. 
On the other side of the ruins, the Bestigors proved why they are the biggest and baddest Gors around, hacking apart three Blight Kings, and losing one in return!! Their 'Despoilers' rule gives them a handy +1 to hit against units that carry banners, standards or flags, which gave them the edge that they needed to rampage how they did! 
The giant continued to paste Daemonettes but they were stripping wounds off him fast! The Seekers and Irondrakes continued to exchange feirce glares and achieve very little in regards to actually killing each other. A point-blank Troll Hammer Torpedo was enough to splat the occasional Seeker, but they had practically hit a stalemate. The chaos Knights had surprisingly bitten off far more than they could chew! The Longbeards had caught the charge without flinching, weathered the storm of attacks, and then dragged two of the infernal champions from their saddles! Wow!
The Bestigors, being joined in combat by the second unit of Daemonettes, continued their blood-spilling frenzy, slaying another Blight King and two Daemonettes for only one casualty in return! The Masque danced her way into the forest before the chariot could plant a flag, contesting the terrain piece!
Our foes finally committed their devastating hammer units to combat, charging the Giant, and slaying him with considerably ease. In his death throes, he only managed to cause a single wound on the Lord. The Magmadroth, having whetted his appetite for hunting Princes, got stuck into the second Daemonic beast, and blows were landed on both sides!

Then, before we knew it, time was up. We had only gotten in three turns... 

All in all, this was a tough game. As far as I could gather, this was the first competitive environment our opponents had been in, and so naturally, they were a little nervous. I think perhaps they second-guessed themselves a few times, and time did get away on them a bit. 

To their credit, they fielded a really solid list! I think that if the game had gone longer, or if they had been less conservative with their movement, they could have quite easily crushed the remnants of our forces with the all-but-unscathed Crusher contingent. Those units are lethal, and given more time, I have no doubt that they would have swept aside the Giant, and continued on to the Magmadroth, the Irondrakes in the forest, and perhaps even Morghur. 

The Giant definitely didn't perform as well as in game one, but the MVP's this game were definitely the Longbeards for simply refusing to die, and the Bestigors, who went to work on our opponents' elite infantry and didn't stop killing all game! It constantly impresses me how different units shine each game, proving that there is no guaranteed auto-takes in any army!

In the end, our opponents held three pieces of terrain to our one, but missed out on a decisive victory by one, leaving both teams with a draw! It was always going to be a tough scenario to win, but I think once these gentlemen become more comfortable with their armies and their abilities, they'll be two very powerful players!!

As always, thanks for reading!
Gabriel







No comments:

Post a Comment